![]() FunctionShortcut key(s)Object ManagerShift + FlMaterials ManagerShift + F2TimelineShift + F3Layer ManagerShift + F4Attributes ManagerShift + F5Picture ViewerShift + F6Coordinates ManagerShift + F7Content BrowserShift + F8Structure ManagerShift + F9Script ManagerShift + F11Customize Commands ManagerShift + F12Change Coordinates SystemClose WindowShift + WDeleteBackspace/DelHeads Up DisplayV HKToggle Parent GeneratorModify Interactive Anim.TimeJ + LMBHelp via setting/elementCtrl+F1. If no weighting is defined or no OpenSubdiv-specific functions are used, the result will precisely represent Catlmull-Clark. Vertex, edge and polygon weighting also work in this mode.The following 3 types have been integrated into. OpenSubdiv Catmull-Clark This type represents the old Catmull-Clark type in the Pixar implementation with the aforementioned differences. It can be fine-tuned more precisely for larger weighting (i.e., just under 100).As the name already suggests, GPU tessellation uses an adaptive subdivision, i.e., greater subdivision takes place where necessary - at corners, edges, etc. FunctionShortcut key(s)Create PointMABridgeB, MBBrushM CClose Polygon HoleM DCreate PolygonM EEdge CutM FIronM GKnifeK, M KMagnetM lMirrorM HSet Point ValueM LSlideM OStitch and SewM PWeldM OWeight Subdivision SurfacesM R. It can be fine-tuned more precisely for larger weighting (i.e., just under 100). FunctionShortcut Key(s)Key Mode/F-Curve ModeSpacebar. If you are using Cinema 4D on Mac then most often you simply replace Ctrl with Cmd. You can either use the search bar on the right or click the headers to jump straight to the relevant section. Here you will find all of the most important Cinema 4D shortcut keys listed out nice and neatly and best of all its really easy to search through.
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